Along with World Break, Dueling Analogs has been one of my webcomic whipping posts since this review project started. Both were flashy up-and-comers building their fanbases at the time (early 07’). My issue with WB was all about the ambiguous premise and writing quality, which has developed and been answered through consistent updates.
However, my specific issue with Dueling Analogs was with the project’s overall ‘attitude’ and the online persona of its creator, Steve Napierski. When I was politely approached by Steve via e-mail, I readily accepted the opportunity to discuss my ‘concerns,’ as they were stated in Summer 07.’
My reviews and perceptions have always been based as a reader/viewer, not a critic, and not with any pretense of ‘knowing the creator,’ so that’s the spirit in which my opinions are formed. For me, a webcomic creator’s persona is only apparent in what they give me. For DA, it’s the newsposts under every comic and possibly Harvey, DA’s 4th-wall-breaking cooldude, who may or may not be a self-insertion (we’ll clear that up later).
That’s what we have, unless we get into forums and shit, but at that point we’re fans, not general readers taking a webcomic at face-value.
So as a reader, it’s often hard to balance whether a creator is being simply sarcastic, self-congratulatory out of pride, enthusiastically humble, or ‘frontin’ a persona for the readers. My heart goes out to the humble. My ire is struck by the presumptuous. For me, DA has always strutted back-and-forth across the line dividing enthusiasm and smirking self-assurance.
Now we hear Steve’s side in a discussion-based interview:
Aarin — Being a new Gamer comic in 2005, how confident did you feel in your project within the genre at the onset, and how much of that changed as your readership developed?
Steve — It’s hard to tell what the future holds for any project at the starting gate. Most of the big webcomics are gaming comics or started out as gaming comics. Because of this it’s not an easy genre to be a part of. Your work is always being held under the microscope, scrutinized and compared to the ones that came before. Mainly Penny Arcade. When I first started out I tossed a lot of random stuff against the wall and waited to see what stuck. The moment I thought I knew what worked it quit sticking. I was more optimistic than confident of the comic’s success. Two years later, I still am.
Aarin — Optimism: sounds right. Artists (be they illustrators or writers) take a lot on faith, be it in themselves, or hoping against hope in their market. I’ve seen DA’s writing (jokes/lulz), art, format, and webdesign develop since I found it in 06’. What do you feel was your biggest obstacle—not during DA’s launch, but during its speed-up towards top-20 webcommax stardom?
Steve — Time is my biggest obstacle. I always know something more that I could be doing. But between my two webcomics and the real world there doesn’t ever seem to be enough time in the day. I love creating webcomics but they are a distant second to my wife and daughter on the priority scale. Most of the time I don’t even get started on the webcomics until after my wife goes to bed (at about 10) and on a good night I’ll be in bed by three. If I was doing this for a living, it wouldn’t be a big deal. Unfortunately, I do have a full-time job which cannot be neglected either. Nonetheless, that’s my problem. People don’t come to my sites to hear excuses of why I didn’t update. They come to be entertained.
Aarin — Speaking of entertainment and Dueling Analogues specifically, the only things that set most Gamer comics apart are the cast and reoccurring jokes. While many of your peers feature self-deprecation via alter egos (PA), violent slapstick (VGcats), or lovable idiots (Fanboy$), DA has Harvey. He’s confident, a gamer’s activist, and usually a pervert/asshole when it comes to women. As DA’s mouthpiece of sorts, what inspired the character and his unique voice?
Steve — Not sure I agree with the “pervert/asshole” comment. Harvey is the way guys act when females aren’t around. Cocky and arrogant. The character has opinions and he clearly voices them without hesitation. If I’m using Harvey to make a point then obviously I want to make a point. Saying something with kid gloves on might be more gentle, but its not more affective.
As far as Harvey’s origin, most Dueling Analogs comics are about and take place inside the games they are parodying. Some of the points I want to make take place outside of the game or require me to talk to the audience. From this necessity Harvey was born.
Aarin — I feel confident saying that Harvey’s attitude can marginalize some readers (wimmenz and the socially sensitive), and you’ll have that. You have a target audience, and I’m sure you’re used to criticism in general. But when it comes to your newsposts, you seem rather understated in comparison to Harvey, who I understand is just a character, but continues as the in-comic voice of DA.
So this is a question about online persona: What have you learned about sharing your newspost/blog voice, especially in contrast to the comic’s tone? This night-and-day is very apparent when you explain your strips via reference and links.
Steve — People who actually read the news posts have a better grasp of who I am, what I’m thinking and why. Those who just read the comics can only really formulate their opinions based upon that. Or at least that’s what I would like to believe. The reality is that people take things too literally and a good chunk of them do not understand satire. Those people usually don’t remain readers for very long.
Aarin — For most public art projects, rock stars to poets (yup, webcomic comedy included), dealing with success can be as difficult as dealing with failure, albeit in different ways. Do you see DA as successful, and how you been affected by its reception and popularity?
Steve — Dueling Analogs is the fourth webcomic I’ve worked on. With that said it is the most popular of the lot by a long shot. But when you compare it to some of the big name webcomics it’s still considerably small. Because I understand and acknowledge that I haven’t been affected that much. I pretty much keep to myself and keep the comic separate from my personal life. And since I still have a regular full-time job, nothing has really changed.
Aarin — People have a lot of personal goals in art, but outside of that, what do you personally consider the standards for having ‘made it’ in webcomics: full-time financial security, a ginormous number of return readers and high rankings, peer respect and awards? Everyone’s different, but how has that view changed since you started webcomics?
Steve — My end goal is to be able to create and entertain for a living. It really doesn’t matter if that’s accomplished with Dueling Analogs or with some future creation. That’s really my one true goal and pretty much always has been.
Aarin — I think that’s about it. Thanks for your time and sincerity.
Steve — Not a problem. I appreciate you taking the time to interview me.
**
And I do thank Steve for his time, as I would anyone, be they a 10-strip new kid or 1000-strip veteran.
Honestly, this discussion was more grounded and earnest than I expected, not knowing much about him—those expectations were developed through the comics’ and newsposts’ tones. In personal musing, I still wonder about a project’s private face versus the public face, but that’s not to say webcomickers are disingenuous by default.
And as the webcomics world has birthed its own celebrities, and as more creators rise into those ranks, these sorts of judgments will continue, based on face-value, personal interaction, hearsay, and lol-forum hijinks. If there’s to be any balance, it’s fair enough to give these guys a chance to answer their critics as well as their fans. It may not always be necessary, but when the opportunity arises, we can learn some stuff when we listen.
Fair enough. With DA and Steve, I’m satisfied.
Keep doing your thing, man.